Easy Content Delivery Network 1.3.2
An addressables-free suite that automatically handles the Unity Cloud Content Delivery API and packaging/deploying assetbundles while providing several tools to make asset management easy.
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SplenSoft.AssetBundles.AssetBundleManager Member List

This is the complete list of members for SplenSoft.AssetBundles.AssetBundleManager, including all inherited members.

AssetBundleDownloadFinishedSplenSoft.AssetBundles.AssetBundleManagerstatic
AssetBundleDownloadStartedSplenSoft.AssetBundles.AssetBundleManagerstatic
AssetLoadedSplenSoft.AssetBundles.AssetBundleManagerstatic
AssetRetrievalStartedSplenSoft.AssetBundles.AssetBundleManagerstatic
AutoInitializeSplenSoft.AssetBundles.AssetBundleManagerstatic
DoesBucketExist(string bucketId)SplenSoft.AssetBundles.AssetBundleManagerstatic
DownloadAndCacheDependencies(string assetBundleName, IProgress< AssetRetrievalProgress > progress=null)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetAllAssetsOfType< T >(IProgress< AssetRetrievalProgress > progress=null)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetAsset< T >(string name, IProgress< AssetRetrievalProgress > progress=null, Action< T > onSuccess=null, Action< AssetRetrievalResult > onFailure=null, bool waitForInitialize=true)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetAssetBundle(string name, IProgress< AssetRetrievalProgress > progress=null, Action< AssetBundle > onSuccess=null, Action< AssetRetrievalResult > onFailure=null, bool waitForInitialize=true)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetAssetBundleNames(string regexPattern)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetAssetBundleNames(Type type)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetDependencies(string assetBundleName)SplenSoft.AssetBundles.AssetBundleManagerstatic
GetManifest()SplenSoft.AssetBundles.AssetBundleManagerstatic
Initialize()SplenSoft.AssetBundles.AssetBundleManagerstatic
IsPackagingAssetsSplenSoft.AssetBundles.AssetBundleManagerstatic
LoadSceneAsssetBundle(string name, IProgress< AssetRetrievalProgress > progress=null, Action onSuccess=null, Action< AssetRetrievalResult > onFailure=null, bool waitForInitialize=true)SplenSoft.AssetBundles.AssetBundleManagerstatic
RunCliCommands(List< string > commands, out List< string > output, bool verbose=true)SplenSoft.AssetBundles.AssetBundleManagerstatic
SceneAssetLoadedSplenSoft.AssetBundles.AssetBundleManagerstatic
SceneAssetRetrievalStartedSplenSoft.AssetBundles.AssetBundleManagerstatic
SetSelfInitializerTimeout(float timeInSeconds)SplenSoft.AssetBundles.AssetBundleManagerstatic
TryGetAssetBundleData(string assetBundleName, out AssetBundleData data)SplenSoft.AssetBundles.AssetBundleManagerstatic
TryGetAssetBundleName(UnityEngine.Object obj, out string assetBundleName)SplenSoft.AssetBundles.AssetBundleManagerstatic
TryGetAssetManifestRetrievalResult(out AssetRetrievalResult result)SplenSoft.AssetBundles.AssetBundleManagerstatic
TryGetAssetRetrievalResult(string assetBundleName, out AssetRetrievalResult result)SplenSoft.AssetBundles.AssetBundleManagerstatic