![]() |
Easy Content Delivery Network 1.3.2
An addressables-free suite that automatically handles the Unity Cloud Content Delivery API and packaging/deploying assetbundles while providing several tools to make asset management easy.
|
Data instantiated by AssetBundleManager on initialization. Each asset bundle in the AssetBundleManifest will have its own AssetBundleData entry. More...
Public Member Functions | |
void | Flush (bool unloadAllLoadedObjects=false) |
Removes the AssetBundle and Asset from this cache so it can be garbage collected. Destroys Asset. Unloads the asset bundle from memory. | |
Data instantiated by AssetBundleManager on initialization. Each asset bundle in the AssetBundleManifest will have its own AssetBundleData entry.
void SplenSoft.AssetBundles.AssetBundleData.Flush | ( | bool | unloadAllLoadedObjects = false | ) |
Removes the AssetBundle and Asset from this cache so it can be garbage collected. Destroys Asset. Unloads the asset bundle from memory.
If you're looking to save memory without unloading the Asset, try AssetBundle.Unload instead.
unloadAllLoadedObjects | If true, all objects loaded from this asset bundle will also be unloaded. Use only if you're sure none of this asset bundle's assets are in the scene |